P4b. Prison: Unites, rules and RLV

Updated: 27th of May 2026

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This does not apply for Quck prison. Click here for infomation about Quick prison. (Catch and release)


PRISON RULES ⛓️

1️⃣ Follow the rules given in Sim rules.

2️⃣Prison Type: This is a non-sexual prison environment. We try to keep things as realistic as we can, but remember this is not a Western democracy but a dictatorial state where the Queen’s word is above the law.

3️⃣ Mandatory: Wear the uniform, group tag and jail keeper at all times. Have RLV enabled in your Viewer. Be online minimum 20 minutes each month. A month runs from the first to the last day of a calender month. Failure to meet these requirements can result in your eviction from the prison. If you do this many times you will be denied access to roleplay here. (⚠ This rule does not apply for Quick prison unit ⚠)

4️⃣ When you are arrested, you choose which RLV rules apply to you. You are required to follow what you choose. More about RLV rules further down in this document

5️⃣Basic rules all prisoners must follow and understand to avoid being punished:

  • Kneel in front of staff when they are present.
  • Address staff using their proper titles. (Officer, Deputy, Chief, Captain etc.)
  • Behave submissively
  • As prisoner your name is your cell number. Staff will address you as A1, B1, etc.

Units

The prison contains 2 units. When you are arrested and taken to the police station, you will be asked to fill out a form where you can choose between: Quick prison, Max Security prison, psychiatric prison units.

You can read about uniforms here

🟧 Max Security Prison unit
This unit houses inmates sencence from 3 to 300 real life days or life imprisonment. Prisoners are locked in a singel cell under 24/7 surveilance and must wear handcuffs and leg irons whenever outside their cell. All activities canteen, gym, shower and yard etc. require staff escort, and inmates wear Orange uniforms, and jail keeper titler to track served time. The unit is in the 1st and 2nd floor in the prison. Prisoners here will wear Orange prisoner uniforms.

  • Isolation / punishment – This unit belongs to the Max security unit. If you do not carry out the orders from staff satisfactorily or try to challenge them or other dominant behavior, you will end up here for a shorter or longer time. Max 3 real days. Here, prisoners can be physically punished, shackled with handcuffs, leg irons, gags, hogties and blindfolds. Prisoners can also be put on display in exhibition cells for a humiliating effect.

🟥  State hostage unit
These are the Queen’s hostages. These are chosen by the Queen and are considered her property. Here the Queen can have you arrested just because she doesn’t like you. Or that she thinks you’re a terrorist or working against the monarch and her rule. As mentioned, her word is law here. Here you get no trial or rights, you are not officially a prisoner here and we use AI and other technology to explain where you have gone. So no one knows where you are and no one will look for you. How long you stay? Only the Queen knows. By default you get life in a small red cell on the 3rd floor of the prison. The guards can humiliate you, chain you up, and do whatever they want with you. The only place you are allowed to go is a circle around where the cells are. Otherwise, you will just be locked in a cell. The uniform is red.

The following infomation applies for prisoners in In 🟧  Max security and 🟥 state hostage:


Sanzelore Prison keeper

The Sanzelore prison keeper system counts sentence time based on real-life days where the prisoner is present in the Sanzelore Lockmare region.

How Sentence Time Is Counted⏱️

A sentence is set in days.
For example, a 10-day sentence means the prisoner must complete 10 counted days in the system.


When Does a Day Count?

A day is counted only when the prisoner meets all of these conditions:

  • The prisoner is wearing the sanzelore prisoner keeper.
  • The prisoner is logged in to Second Life.
  • The prisoner is inside the Sanzelore Lockmare region.
  • The prisoner stays online for at least 10 minutes during the same real-life day.

When these conditions are met, the system adds 1 served day. Only one day can be counted per real-life day.

Example

A prisoner has a sentence of 10 days. If the prisoner is online in Sanzelore Lockmare for at least 10 minutes each day, the title will count the sentence like this:

  • Day 1: 10+ minutes online → Served: 1 / 10
  • Day 2: 10+ minutes online → Served: 2 / 10
  • Day 3: 10+ minutes online → Served: 3 / 10
  • Day 4: 10+ minutes online → Served: 4 / 10

If the prisoner does not log in on Day 5:

  • Day 5: Not online → Served remains 4 / 10

If the prisoner returns on Day 6 and stays for at least 10 minutes:

  • Day 6: 10+ minutes online → Served: 5 / 10

What does not count?

A day will not count if:

  • The prisoner is not logged in.
  • The prisoner is outside Sanzelore Lockmare.
  • The prisoner stays in the region for less than 10 minutes.
  • The same real-life day has already been counted.
  • Not wearing the Sanzelore prison keeper.

What the Title Shows

For a normal sentence, the title shows served and remaining days:

When all required days are served, the sentence is complete according to the keeper system.


Lifetime Sentence

If the sentence is set to Lifetime, there is no remaining-day countdown.

The title will show:

Sentence: Lifetime
Served: X days
Remaining: Lifetime

The system will still count served days, but there is no automatic end date.

A lifetime sentence can only end when the Queen pardon the prisoner release the prisoner through the system.


RLV Restriction Levels🔒

The prison title system uses four RLV restriction levels. Each level controls how restricted a prisoner is while wearing the title.

🔓No Restraint

No RLV is required at this level.
The prisoner may wear or remove the title freely, and no RLV restrictions are applied.
Active restrictions: None.


🔒Light Controlled

Light Controlled is the lowest active RLV restriction level.
The prisoner is restricted from teleporting, flying, rezzing objects, shouting, using the world map/minimap, and moving the camera too far away.

Restrictions:

Teleport lures are blocked (@tplure=n)
Teleporting by location is blocked (@tploc=n)
Teleporting by landmark is blocked (@tplm=n)
Flying is blocked (@fly=n)
Rezzing objects is blocked (@rez=n)
Sit-teleport is blocked (@sittp=n)
Shouting in chat is blocked (@chatshout=n)
World map is hidden (@showworldmap=n)
Minimap is hidden (@showminimap=n)
Camera distance is limited to 60 meters (@camdistmax:60=n)


🔐Controlled

Controlled is a medium restriction level. It includes the Light Controlled restrictions, with additional limits on touching objects at a distance, name tags, inventory visibility, and camera range.

Restrictions:

Teleport lures are blocked (@tplure=n)
Teleporting by location is blocked (@tploc=n)
Teleporting by landmark is blocked (@tplm=n)
Flying is blocked (@fly=n)
Rezzing objects is blocked (@rez=n)
Sit-teleport is blocked (@sittp=n)
Shouting in chat is blocked (@chatshout=n)
Touching objects at a distance is blocked (@fartouch=n)
World map is hidden (@showworldmap=n)
Name tags are hidden (@shownametags=n)
Minimap is hidden (@showminimap=n)
Camera distance is limited to 30 meters (@camdistmax:30=n)
Inventory is hidden (@showinv=n)


🔏Maximum

Maximum is the strictest RLV restriction level. It includes strong movement, communication, map, camera, inventory, and interaction restrictions.

Restrictions:

Teleport lures are blocked (@tplure=n)
Teleporting by location is blocked (@tploc=n)
Teleporting by landmark is blocked (@tplm=n)
Flying is blocked (@fly=n)
Rezzing objects is blocked (@rez=n)
Sit-teleport is blocked (@sittp=n)
Shouting in chat is blocked (@chatshout=n)
Sending instant messages is blocked (@sendim=n)
Receiving instant messages is blocked (@recvim=n)
Starting instant messages is blocked (@startim=n)
Touching objects at a distance is blocked (@fartouch=n)
World map is hidden (@showworldmap=n)
Name tags are hidden (@shownametags=n)
Minimap is hidden (@showminimap=n)
Nearby list is hidden (@shownearby=n)
Camera distance is limited to 2 meters (@camdistmax:2=n)
Inventory is hidden (@showinv=n)